Now
Late October 2026, with November's work already queued.
Building
- Sadyr's booking step. Scheduling v2 is on Adroit's live site: real open slots from HubSpot Meetings, the visitor's timezone, cancel and reschedule, one booking per person. Lead alerts reach Slack in test-channel mode. Switching the first real booking on is my call, and it lands in November.
- Governed answers for more than one audience. Sadyr can now serve several audiences from one knowledge base: each document carries who may see it, each chat surface carries who is asking, and retrieval applies both gates after the approved-source gate. Built for a client whose rulebooks are public but whose onboarding material is not.
- Video. A rendering pipeline with a job loop (render, inspect, review by someone who did not make it, revise, accept) and a brand frame kit converted into animated blocks. The first short clip passed technical review; the owner review is mine.
- Bringing designs across byte for byte. A small import route that pulls a finished design project out of the design tool exactly as drawn, with a hash manifest, so a prototype can be built against the real screens instead of a description of them.
Keeping it honest
A read-only security audit across every system I run, followed by a remediation sprint the same day: dependency and configuration fixes, a web-server exploit check on every PHP system I touch, tests run after each change. The agent memory and the operating manifest were refactored in the same pass so that status lives in one generated place and memory holds only rulings.
Shipping on LinkedIn
Four posts a week, Tuesday to Friday. A four-week test started this week: conversation posts, text only, measured against the first performance export. The review is set for 20 November and decides what the rest of the queue looks like. Long-form versions land in Writing, often before the post runs.
Testing
- Sadyr, with a headless evaluation battery: more than 70 recorded runs so far, now with a scheduling suite.
- The game sits where September left it: a playable build under playtest, cleanup and truthful tests, no new content while other work takes the month.